Michele Bachmann, Sarah Palin star as undead banshees in 'Tea Party Zombies Must Die'

Categories: Internet
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Michele Bachmann and Sarah Palin are a duo of banshee zombies.
A new computer game offers Michele Bachmann-haters an interesting way to vent their political frustrations: shooting a banshee-zombie version of the Republican presidential candidate with a shotgun.

Or perhaps you prefer to get a little dirtier and use the crowbar?

Created by New York-based Starving Eyes Advergaming, Tea Party Zombies Must Die is (unsurprisingly) rattling conservatives across the country.

A first-person shooter, the player roams around dark, Romero-esk landscapes -- decorated with Confederate flags, Swastikas, and pictures of Obama in Joker makeup -- brutally slaughtering Bachmann, Sarah Palin, Glenn Beck, and other Tea Party members.

The player starts by bashing in skulls with a crowbar, and picks up more advanced weapons along the way.

When the player graduates to the next level, they're rewarded with a fun fact about the Tea Party:

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Screenshot from Tea Party Zombies Must Die.
If the players dies, the message is a bit more of a downer:
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Screenshot from Tea Party Zombies Must Die.
Among those who have come out against the game is none other than Glenn Beck, who is portrayed as a particularly unflattering, bloated zombie in the video game.
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See the resemblance?
"This is one of the most violent things I've ever seen," says Beck on his blog. "Where you're walking in - you're the zombie hunter and you're walking in the front door of FOX News and you're shooting me and Sarah Palin and Michelle Bachmann and Sean Hannity, you're just shooting all of us or you're cutting us in half with a machete."

The op/ed section of the Colorado Springs Gazette is also weighing in, calling the game "racist" and citing it as further evidence that the Tea Party is "under vicious attack."

Jason Oda, the game's creator, didn't respond to a request for comment from City Pages this morning, but he sent a short email statement to MRCTV regarding whether they expect the backlash to offend other clients.

"The game was just a personal project," writes Oda. "I am not worried about it effecting [sic] business."

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